

Dirty Cop: Case 3 has Tucker, who's working with Doug to make the latter Raven's successor, and Cassidy, who's reporting to Tucker.Developing Doomed Characters: Investigations of a killing have the Acoustic Detective follow the last living moments of the victims, such as the bombing victims in Cases 3 and 5 or Sasha in Case 4.Deep Cover Agent: Some of Case 5's suspects speculate that the purpose of the asylum's "tests" is to turn a person into the perfect "Acoustic Detective", though many have failed and adopted the identities of people from the cases.

One with the same notes the player hears whenever an investigation starts. Creepy Children Singing: In Case 5, inmate Emily has selective mutism, and only communicates to others by singing some kind of song.Creative Closing Credits: The first part of the game's end credits are presented via investigating rooms in the theater map from Case 4, before moving on to traditional white text scrolling up a black background.

The end of Case 5 implies that they, and Case 5 itself, were all actually fictional, as part of the true test. Contrived Coincidence: By the end of the third case, the woman supervising you mentions that all of the crimes so far have had too many coincidences to be considered unsuspicious.The fifth case ultimately bridges them all together, mainly by showing asylum inmates going over, or already affected by, the same cases as you. Connected All Along: The first four cases are already closed and presented as tests, preparing the Auditory Detective for the unsolved mystery that is the fifth.The Chessmaster: Sasha's death in Case 4 is ultimately the result of a plan by Four Eyes, who manipulated Slim and Harvey into confirming his suspicions, and set things up so Larry would hear Sasha's plotting with Jeff, which drove Larry to get her killed.It's Slim, who's in cahoots with Sasha's manager Harvey, but they're both being manipulated by Emily's Ghost.and they don't even get to keep the bribe, because the hitmen Chromedome hired find them, knock them out, and take the cash. Blackmail Backfire: In the opening moments of Case 4, Sasha has to deal with a blackmailer.Bedlam House: The asylum in Case 5, if you believe that it's brainwashing the interred, not all of which are actually insane, into accepting a specific identity.Bad Boss: In Case 3, the crime lord known as Raven has a reputation of offing his underlings after a job is done, in case they can identify his face.Asshole Victim: Sometimes the victim(s) of a crime turn out to have been behind something horrible, such as Raven being caught in his own bomb in Case 3 or Sasha being guilty of Emily's murder in Case 4.Kint's unaware that it currently contains a bomb. Artificial Limbs: Kint from Case 3 is stated to have an artificial leg after taking a wound for his boss, Raven.Due to the Multiple Endings, the player can choose which to believe. Ambiguous Ending: Either you are a Detective, and the final Case was a challenge to make you doubt yourself, or you are an inmate undergoing roleplay therapy, and the final Case was your own projection of what would happen after your escape.However, the cast immediately realizes the truth, mainly because she's replacing Emily, a former lead actress who died the exact same way nearly one year prior. All Part of the Show: In Case 4, Sasha's death is caused while she's playing the first Wicked Witch in a theatrical version of The Wizard of Oz, and the house prop flattens her.What is it thats connecting these seemingly unrelated cases? Return aurally to crime scenes and use the voices you hear to identify potential suspects and solve the mysteries.

The player takes on the role of an ∺coustic Detective testing out a device that recreates all of the sounds of a crime scene, but only the most basic of visuals, such as a floor plan and silhouettes.
